NEWS: This project is now hosted on GitHub https://github.com/Microsoft/DirectXTex. Please move to using GitHub.

http://go.microsoft.com/fwlink/?LinkId=248926

Project Description
DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA reader and writer since this image file format is commonly used for texture content processing pipelines, but is not currently supported by a built-in WIC codec.

Supported platforms:
  • Universal Windows Platform apps
  • Windows Store apps for Windows 8.1 / RT 8.1
  • Windows Phone 8.1
  • Windows desktop
  • Windows 7
  • Windows Vista
  • Windows Server equivalents of the above
  • Xbox One
Xbox One XDK developers: See the xtexconv sample which also includes some auxiliary platform-specific functionality for XDK development on the Microsoft Game Developer Network site https://developer.xboxlive.com/en-us/platform/development/education/Pages/Samples.aspx

windows8logo.jpg
windowsphone8logo.jpg
xboxonelogo.png

Last edited Tue at 11:12 PM by walbourn, version 27