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Thu
6:09 AM(8 posts)
first post: MVives wrote: I noticed that the DDS loader converts D3DFMT_A8L8 files to DXGI_FO...
May 9
11:41 PM(5 posts)
first post: Deathicon wrote: Hello all, I am curious, why the DDSTextureLoader doesn't have th...
Apr 4
6:23 PM(3 posts)
first post: MVives wrote: Hey folks, I have found a possible bug in mipmap generation for n...
6:28 AM(5 posts)
first post: MVives wrote: Hey folks, I recently needed to replace my use of D3DX11FilterTex...
Mar 8
10:20 PM(8 posts)
first post: pedy711 wrote: I have loaded a dds file using LoadFromDDSFile and then decompresse...
Feb 15
8:49 PM(2 posts)
first post: pedy711 wrote: Can you provide me with a example of how to use the compress functi...
Feb 13
8:08 PM(2 posts)
first post: pedy711 wrote: I have two dds files (one is the original (BC1) and the other one i...
12:38 AM(5 posts)
first post: pedy711 wrote: Theoretically converting from dds to bmp is loss-less, but when I c...
Jan 31
8:10 PM(12 posts)
first post: pedy711 wrote: Hi all. I have loaded a dds file which is compressed using BC1 and...
Jan 13
11:42 PM(2 posts)
first post: Finglor wrote: I am trying to add the latest download to my project but it doesnt...
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