Resize an image or set of images.

Note: that if given a set of images, the resulting ScratchImage will always have mipLevels of 1 (i.e. any mipmaps from the original are discarded)

HRESULT Resize( _In_ const Image& srcImage,
    _In_ size_t width, _In_ size_t height, _In_ DWORD filter,
    _Out_ ScratchImage& image );

HRESULT Resize( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages,
    _In_ const TexMetadata& metadata,
    _In_ size_t width, _In_ size_t height, _In_ DWORD filter,
    _Out_ ScratchImage& result );


filter: See Filter Flags

If using TEX_FILTER_DEFAULT, this routine will default to using FANT if using the WIC code paths. If using the non-WIC codepaths, it defaults to BOX if the destination image is half the size in both dimensions of the source image, otherwise it defaults to LINEAR.


ScratchImage srcImage;


ScratchImage destImage;
hr = Resize( srcImage.GetImages(), srcImage.GetImageCount(), srcImage.GetMetadata(),
   100, 50, TEX_FILTER_DEFAULT, destImage );
if ( FAILED(hr) )


This function does not operate directly on block compressed images. See Decompress and Compress.

This function cannot operate directly on a planar format image. See ConvertToSinglePlane for a method for converting planar data to a format that is supported by this routine.

The second version of Resize is intended for working with 1D arrays, 2D arrays, cubemaps, and cubemap arrays with mipmaps.

This function is implemented with both WIC and non-WIC code paths. The WIC code paths are used for > 8-bit color depth formats, sRGB color formats, or when WRAP/MIRROR semantics are requested.

Release Notes

  • When resizing HDR images, be sure to stick with the default of TEX_FILTER_FANT when using WIC as the WIC bitmap scaler has limited supported for high bit-depth and extended range formats. By default, the DirectXTex library chooses to use non-WIC codepaths when generating mipmaps for > 8 color-depth images with LINEAR or CUBIC filtering.

Last edited Jun 22, 2015 at 5:57 AM by walbourn, version 12