Need to add overloads or DirectX 12 for:
Id #1329 | Release:
| Updated: May 8 at 10:15 PM by walbourn | Created: May 8 at 10:15 PM by walbourn
There's no directly equivalent DirectXTex function to the legacy D3DX11 functions D3DX11CreateTextureFromFile, D3DX11CreateShaderResourceViewFromFile, D3DX11CreateTextureFromMemory, and D3DX11Creat...
Id #1328 | Release:
| Updated: Apr 15 at 6:41 PM by walbourn | Created: Apr 15 at 6:40 PM by walbourn
texconv and texassemble do not support wilcards like *.png as inputs.
Id #1283 | Release:
| Updated: Dec 9, 2014 at 7:23 PM by walbourn | Created: Dec 9, 2014 at 7:23 PM by walbourn
A number of older textures used color-keying since it was supported by DirectDraw and D3DX.
A conversion function (and related texconv command-line option) for these older files would be a useful ...
Id #1141 | Release:
| Updated: Apr 14, 2014 at 6:11 PM by walbourn | Created: Apr 14, 2014 at 6:11 PM by walbourn
The D3DX11LoadTextureFromTexture can be used to copy from one D3D11 texture to another starting with a specific source/dest box/rect, mip level, array element, num elements. It performs necessary c...
Id #998 | Release:
| Updated: Feb 11, 2014 at 4:14 AM by toloudis | Created: Aug 28, 2013 at 7:04 PM by walbourn
A plug-in for Adobe Photoshop to support .DDS files based on DirectXTex to provide full support for all formats.
Id #963 | Release:
| Updated: Apr 6, 2014 at 7:34 PM by Sephirothusi | Created: Jun 17, 2013 at 10:38 PM by walbourn
The box filtering being used for 3D volume mip-generation as well as the non-WIC 2D case require power of 2 height & width. It is possible to generalize these into a polyphase filter that wors with...
Id #944 | Release:
| Updated: Jul 16, 2013 at 7:03 PM by walbourn | Created: Jun 6, 2013 at 7:36 PM by walbourn
As part of the support for premultiplied alpha, the library will load DDS files with 'native' pm alpha data and preserve it with a metadata flag to indicate this, and the DDS writer respects this a...
Id #939 | Release:
| Updated: Apr 6, 2014 at 7:34 PM by Sephirothusi | Created: May 31, 2013 at 12:31 AM by walbourn
The current filtering modes are only those supported by WIC. Some texture pipelines have implemented more advanced filtering, such as Kaiser or Lanczos filtering, which can produce higher-quality m...
Id #842 | Release:
| Updated: Jan 28, 2014 at 9:08 PM by brazilrs | Created: Dec 7, 2012 at 9:44 PM by walbourn
The legacy DirectX SDK included the DirectX Texture Tool (DXTEX.EXE), a venerable MFC-based application for viewing all the various components of a DDS file, doing conversions, and creating more co...
Id #651 | Release:
| Updated: May 11 at 6:59 AM by gjaegy | Created: Jun 14, 2012 at 11:13 PM by walbourn