DirectXTex currently does not support any of the DirectX 11 video formats.
Id #1027 | Release:
| Updated: Oct 23 at 8:03 PM by walbourn | Created: Oct 17 at 7:08 AM by walbourn
The GPU-based compression scheme currently just creates a 'default' Direct3D device. On multi-GPU systems, this can sometimes result in the 'wrong' device for optimal DirectCompute performance.
Id #1024 | Release:
| Updated: Oct 17 at 7:05 AM by walbourn | Created: Oct 4 at 8:00 PM by walbourn
The D3DX11LoadTextureFromTexture can be used to copy from one D3D11 texture to another starting with a specific source/dest box/rect, mip level, array element, num elements. It performs necessary c...
Id #998 | Release:
| Updated: Sep 15 at 10:59 PM by walbourn | Created: Aug 28 at 8:04 PM by walbourn
The current Convert function for depth/stencil is a bit naïve and should be revisited, particularly for conversion from depth/stencil to RGB(A) and back.
Id #992 | Release:
| Updated: Sep 18 at 6:36 AM by walbourn | Created: Aug 20 at 10:20 PM by walbourn
_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is created on demand but never freed, showing up as a leak with some a...
Id #979 | Release:
| Updated: Jul 16 at 8:03 PM by walbourn | Created: Jul 5 at 2:02 AM by GregDude
A plug-in for Adobe Photoshop to support .DDS files based on DirectXTex to provide full support for all formats.
Id #963 | Release:
| Updated: Aug 22 at 5:34 PM by DarkRadeon | Created: Jun 17 at 11:38 PM by walbourn
The box filtering being used for 3D volume mip-generation as well as the non-WIC 2D case require power of 2 height & width. It is possible to generalize these into a polyphase filter that wors with...
Id #944 | Release:
| Updated: Jul 16 at 8:03 PM by walbourn | Created: Jun 6 at 8:36 PM by walbourn
As part of the support for premultiplied alpha, the library will load DDS files with 'native' pm alpha data and preserve it with a metadata flag to indicate this, and the DDS writer respects this a...
Id #939 | Release:
| Updated: May 31 at 1:51 AM by walbourn | Created: May 31 at 1:31 AM by walbourn
The current filtering modes are only those supported by WIC. Some texture pipelines have implemented more advanced filtering, such as Kaiser or Lanczos filtering, which can produce higher-quality m...
Id #842 | Release:
| Updated: Jun 14 at 8:27 AM by walbourn | Created: Dec 7, 2012 at 10:44 PM by walbourn
The legacy DirectX SDK included the DirectX Texture Tool (DXTEX.EXE), a venerable MFC-based application for viewing all the various components of a DDS file, doing conversions, and creating more co...
Id #651 | Release:
| Updated: Aug 22 at 5:33 PM by DarkRadeon | Created: Jun 15, 2012 at 12:13 AM by walbourn