The GPU-based compression scheme currently just creates a 'default' Direct3D device. On multi-GPU systems, this can sometimes result in the 'wrong' device for optimal DirectCompute performance.
Id #1024 | Release:
| Updated: Jan 15 at 10:22 PM by meheler | Created: Oct 4, 2013 at 7:00 PM by walbourn
The D3DX11LoadTextureFromTexture can be used to copy from one D3D11 texture to another starting with a specific source/dest box/rect, mip level, array element, num elements. It performs necessary c...
Id #998 | Release:
| Updated: Feb 11 at 4:14 AM by toloudis | Created: Aug 28, 2013 at 7:04 PM by walbourn
The current Convert function for depth/stencil is a bit naïve and should be revisited, particularly for conversion from depth/stencil to RGB(A) and back.
Id #992 | Release:
| Updated: Dec 20, 2013 at 4:13 AM by Sephirothusi | Created: Aug 20, 2013 at 9:20 PM by walbourn
_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is created on demand but never freed, showing up as a leak with some a...
Id #979 | Release:
| Updated: Feb 21 at 6:34 PM by walbourn | Created: Jul 5, 2013 at 1:02 AM by GregDude
A plug-in for Adobe Photoshop to support .DDS files based on DirectXTex to provide full support for all formats.
Id #963 | Release:
| Updated: Jan 28 at 9:07 PM by brazilrs | Created: Jun 17, 2013 at 10:38 PM by walbourn
The box filtering being used for 3D volume mip-generation as well as the non-WIC 2D case require power of 2 height & width. It is possible to generalize these into a polyphase filter that wors with...
Id #944 | Release:
| Updated: Jul 16, 2013 at 7:03 PM by walbourn | Created: Jun 6, 2013 at 7:36 PM by walbourn
As part of the support for premultiplied alpha, the library will load DDS files with 'native' pm alpha data and preserve it with a metadata flag to indicate this, and the DDS writer respects this a...
Id #939 | Release:
| Updated: May 31, 2013 at 12:51 AM by walbourn | Created: May 31, 2013 at 12:31 AM by walbourn
The current filtering modes are only those supported by WIC. Some texture pipelines have implemented more advanced filtering, such as Kaiser or Lanczos filtering, which can produce higher-quality m...
Id #842 | Release:
| Updated: Jan 28 at 9:08 PM by brazilrs | Created: Dec 7, 2012 at 9:44 PM by walbourn
The legacy DirectX SDK included the DirectX Texture Tool (DXTEX.EXE), a venerable MFC-based application for viewing all the various components of a DDS file, doing conversions, and creating more co...
Id #651 | Release:
| Updated: Jan 28 at 5:55 PM by walbourn | Created: Jun 14, 2012 at 11:13 PM by walbourn
The "txview.dll" in the legacy DirectX SDK provided 'explorer' support for Windows XP systems to make it eaiser to view .DDS files. This support doesn't work for Windows Vista, Windows 7, or Window...
Id #650 | Release:
| Updated: Aug 22, 2013 at 4:34 PM by DarkRadeon | Created: Jun 14, 2012 at 11:08 PM by walbourn