September 2016

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Change Set: 712d24c2e73a
Released: Sep 14, 2016
Updated: Sep 15, 2016 by walbourn
Dev status: Stable Help Icon

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Release Notes

NEWS: This project is now hosted on GitHub https://github.com/Microsoft/DirectXTex. Please move to using GitHub.

September 14, 2016
  • HDR (RGBE Radiance) file format reader and writer
  • Evaluate and Transform functions for computing user-defined functions on images
  • Fix BC6H GPU shaders on WARP device
  • Fix for alignment issues on ARM devices in software compression codec
  • Added TEX_THRESHOLD_DEFAULT (0.5f) constant default alpha threshold value for Convert & Compress
  • Minor CaptureTexture optimization
  • texconv/texassemble: Support for .hdr file format
  • texconv: added -gpu switch to specify adapter to use for GPU-based compression codecs
  • texconv: added -badtails switch to enable loading of legacy DXTn DDS files with incomplete mipchain tails
  • texconv: added -c switch for old-school colorkey/chromakey transparency to alpha conversion
  • texconv: added -alpha switch for reverse premultiply along with TEX_PMALPHA_REVERSE flag
  • texconv: added wildcard support for input filename and optional -r switch for recursive search

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